> Forest of True Sight > Questions & Answers Reload this Page Does +5 defense on a weapon really makes a diference?
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Old Aug 25, 2005, 11:25 PM // 23:25   #41
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Quote:
Originally Posted by Asrial
Nope. +17 armor bow.

The bow comes with +10 and you add the +7 upgrade.

So then wouldn't it be +17 vs. Physical damage, but +10 vs. everything else?
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Old Aug 26, 2005, 12:14 AM // 00:14   #42
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you guys are morons. whens the last time you saw +5 armor save you from poison or conjure phantasm.

Edit: i see a couple people beat me too it, and then theres the fact that I like +5 armor better, because it certainly helps me more than +30 health against 24 griffons.
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Old Aug 26, 2005, 12:23 AM // 00:23   #43
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cpage01, see page 01. It's already been spelled out, armor protects vs normal attacks, health can be better for DoT. The advantage slightly goes to Defense, but as Warriors and Rangers already have higher defense, a health mod would be beneficial too.

thesecondrei, there is no Staff Head of Defense. Health is the only mod that goes on both heads and wrappings (the Hale and the Fortitude, respectively.)


As an aside, I feel so stupid for ever selling my Sword Pommel of Defense to the trader. Nobody would buy the upgrades I had, most were bad anyway, but I dismissed the Defense too. /sigh
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Old Sep 11, 2005, 10:08 PM // 22:08   #44
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Quote:
Originally Posted by Savio
thesecondrei, there is no Staff Head of Defense. Health is the only mod that goes on both heads and wrappings (the Hale and the Fortitude, respectively.)
Wrong, there is a Defensive Staff Head AND a Staff Wrapping of Defense.

so 5 +5 = +10 armor =P
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Old Sep 12, 2005, 12:30 AM // 00:30   #45
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in the long run, +5 armor is >for example 30life pommel, but if ur char dies in less than a min in pvp, than stick with the 30life ~_~
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Old Sep 13, 2005, 03:11 AM // 03:11   #46
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having read the above posts about warrior and rangers with high armor not really benefiting as much from the +5 base defense upgrades, would a +7 vs. elemental damage be a good choice to protect against that damage that ignores regular armor?
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Old Sep 13, 2005, 03:41 AM // 03:41   #47
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2 major things left out:
1 the rehealing effect of a health mod
2 the amount of armor ignoring damage going on in arenas these days
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Old Sep 13, 2005, 11:14 AM // 11:14   #48
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Quote:
Originally Posted by bowsmack71
having read the above posts about warrior and rangers with high armor not really benefiting as much from the +5 base defense upgrades, would a +7 vs. elemental damage be a good choice to protect against that damage that ignores regular armor?
Well, I doubt that - for a ranger. Rangers with "final" armor - Droks/15K, have at least 100AL vs. Elemental. This is deduced from 70AL (vs. all) + 30AL (vs. Elemental). Some types, such as frostbound/drakescale, have an added benefit of +15AL from Cold/Fire/etc.

I think for a ranger, a +7 shelter would be the better bet. Giving them a grand total of 77AL vs. Physical and 100AL vs. [all] Elemental.

...Or you could sacrifice the 2 extra from the shelter, and just get the defense +5, giving you 75AL vs. Physical and 105AL vs. Elemental. Think about it like this - Shelter/Warding gives a +7AL and Defense effectively giving you +10AL - but divided between Phys./Ele. Of course these are max numbers.



Also, as far as I know, there is no type of attack that "ignores" armor (except the few that add +xx damage, I believe). Some attacks have armor penetration, and holy damage treats armor levels greater than 60AL as 60AL (I believe, correct me if I'm wrong). However, I believe elemental damage is a stronger form of attack than slashing/blunt/peircing - to which I have no idea, and I would appreciate if someone could shed some light on this. Ensign, perhaps? Possibly it is just because some armors are weaker to elemental attacks than others...? All warrior armor, for example. It's too early here right now and my brain isn't functioning at full capacity yet, so could someone set me straight on that?

Last edited by id0l; Sep 13, 2005 at 11:24 AM // 11:24..
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Old Sep 14, 2005, 09:00 AM // 09:00   #49
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Quote:
Originally Posted by id0l
Well, I doubt that - for a ranger. Rangers with "final" armor - Droks/15K, have at least 100AL vs. Elemental. This is deduced from 70AL (vs. all) + 30AL (vs. Elemental). Some types, such as frostbound/drakescale, have an added benefit of +15AL from Cold/Fire/etc.

I think for a ranger, a +7 shelter would be the better bet. Giving them a grand total of 77AL vs. Physical and 100AL vs. [all] Elemental.

...Or you could sacrifice the 2 extra from the shelter, and just get the defense +5, giving you 75AL vs. Physical and 105AL vs. Elemental. Think about it like this - Shelter/Warding gives a +7AL and Defense effectively giving you +10AL - but divided between Phys./Ele. Of course these are max numbers.



Also, as far as I know, there is no type of attack that "ignores" armor (except the few that add +xx damage, I believe). Some attacks have armor penetration, and holy damage treats armor levels greater than 60AL as 60AL (I believe, correct me if I'm wrong). However, I believe elemental damage is a stronger form of attack than slashing/blunt/peircing - to which I have no idea, and I would appreciate if someone could shed some light on this. Ensign, perhaps? Possibly it is just because some armors are weaker to elemental attacks than others...? All warrior armor, for example. It's too early here right now and my brain isn't functioning at full capacity yet, so could someone set me straight on that?
DOT's ignore armor, Illusionary Weaponry ignores armor, health stealing blood magic ingores armor.
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Old Sep 14, 2005, 12:53 PM // 12:53   #50
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Quote:
Originally Posted by Blkout
DOT's ignore armor, Illusionary Weaponry ignores armor, health stealing blood magic ingores armor.
Cool [I already knew all that], but I said "attacks" and everything you listed is a spell.

Except poison, if you want to get technical. That would be a bow attack/preparation.

Last edited by id0l; Sep 14, 2005 at 01:00 PM // 13:00..
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Old Sep 14, 2005, 09:45 PM // 21:45   #51
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Quote:
Originally Posted by id0l
Cool [I already knew all that], but I said "attacks" and everything you listed is a spell.

Except poison, if you want to get technical. That would be a bow attack/preparation.

Sorry, I thought all of those were forms of attacks. Could have fooled me.
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Old Sep 15, 2005, 04:43 AM // 04:43   #52
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Quote:
Originally Posted by Blkout
Sorry, I thought all of those were forms of attacks. Could have fooled me.
I guess you were fooled, because most people know the difference between a hex spell and getting hit by an axe.
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